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i think deliveries need rebalancing. it's incredibly easy to get locked out of making any deliveries b/c of how many of the highest needed donut are required for them, to the point i put off increasing delivery tier as long as possible to not need a higher donut. if you do that though, then you just don't get any money as soon as donut weight drops low enough b/c of the scaling based on donut generation. it makes deliveries not fun since one wrong decision tanks progression speed with no way to fix it other than just waiting for longer than it would have taken to progress if you didn't make that decision. it's just kinda punishing.

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Donut amount and level up cost need decimal places in the mantissa of scientific notation; scientific notation is pretty unusable early game without that. Not far enough into the game to see if other amounts need the same treatment, but you should probably do a pass over everything

Thank you for the feedback, and you are totally right. This has been fixed. I'm working on the balance issues that came from changing the delivery tiers you mentioned in your other comment and then will get the new package uploaded. Deliveries are supposed to be fun and interactive, as well as one of the primary sources of income for the shop phase, and I was able to verify it could very easily become broken. 

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I love donuts!

I would love to have 1e928 donuts right now in my kitchen 

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😂same! i would like if you could share your game in my discord server because it's really cool! Discord server is in my creator profile!